Card game in which customers aim to get closer to 21 points, without going over, with the cards that the croupier deals; if they manage to add 21 with only two cards, the client has obtained Black Jack.
Card game in which customers aim to get closer to 21 points, without going over, with the cards that the croupier deals; if they manage to add 21 with only two cards, the client has obtained Black Jack.
It is played with 6 decks of 52 cards each, three of one color and another three of another. Customers must place their bets in the boxes arranged in front of the chairs that allow customers sitting in them to place bets “Sending”, that is, saying whether or not a card is requested, in that box in front of which they are sitting. In addition to these bets, more bets are allowed (As established in the regulation of the corresponding legislative body) as long as the maximums established for each game table are not exceeded, when so permitted by the owner of the box, for other customers who are sitting or standing, although they could not make decisions regarding the plays.
Ace: 1 or 11 at the customer’s discretion.
Rest: its face value.
When the customer’s combination of cards is superior to that of the croupier, the payment of the bets will be at par. If the value of the croupier’s play and that of the client is the same, the play will be considered a tie and will not be paid. When a customer continues to add 21 with only two cards (Black Jack) the payment of the bet will be made 3 to 2.
The client will be able to surrender when he decides. The client will be able to open in pairs and play as if they were two independent hands when the croupier gives him two cards of equal value in the first deal. Exceptional case is with two Aces, in which the client who decides opening in pairs can only receive one card of each Ace. It will be taken into account that, if the client opens in pairs, he can never stand with a single card and must necessarily receive the second for each of his openings.
When the sum of the first two cards the client obtains a score of 9, 10 or 11, he can double his initial bet, although he will only receive one more card.
When the dealer deals an Ace as his first card, he will ask the customers if they wish to insure their bets, so that if the dealer were to get a Black Jack, he will pay the customers double the amount they would have insured for. The maximum amount of the insurance is half of the bets that the client makes and at least half of the minimum of the table, and always in multiples of that amount.
Card game in which customers face the house, betting on one of the following game options: point or bank. The winner of the game is the one of the two options that obtains a score as close as possible to nine, discarding the tens. The match of equality of scores receives the consideration of equality or tie, neither of the two bets being the winner. NOTE: The game rules for Mini Punto Banca are the same as those for Midi Punto Banca but with 7 players.
Six decks of 52 cards each, three of one color and another three of another, which once have been shuffled by the croupier and cut by one of the customers are introduced into a container called Sabot, to be extracted by the customer. in the following order: 1st and 3a for the point, 2a and 4a for the bench. It will be the sum of the values of these cards that gives one or another score to the point and the bank. Unlike the point that when it is a winner is paid at the same time as the bet made, 5% of the amount of the bet is deducted from the bank when it is the bet that is the winner. Customers will place their bets playing seated in any of the spaces that consist of some boxes and represent the betting area of the point, or if they want to bet on the bank, in front of their position in the area of the cloth with the inscription Banking. Each client can only bet on the box in front of which they are seated, not being able to place bets standing up.
Once the result of the winning bet is obtained, the croupier will collect the losing bets and then pay the winning ones, deducting the corresponding 5% in the case of the bank.
In some Autonomous Communities, there is the possibility of betting on equality, paying 8 to 1. To bet on equality, the client must have also bet a point or bank.
In the Midi Punto Banca game, customers must know: The value of the cards: The figures have a zero value, while the rest of the cards have a nominal value. The final score is obtained from the sum of the values of the cards, neglecting the tens (13 is 3, 17 would be 7). and so on). The table: depending on the score obtained by the first four cards drawn from the Sabot, it will or will not proceed to the extraction of more cards according to the following table: With 8 or 9 , they bring down both the point like banking, is say, do not extract more Sabot cards.
With 7, they stand, that is, they will only draw cards for him another, if the score of this is less than 6.
With 6 , the point stands, while the bank will request a third card if the third that is given to the point is 6 or 7.
With 5 , the point asks for a letter, while the bank will request a third card if the third that is given to the point is 4, 5, 6 or 7.
With 4 , the point asks for a letter, while the bank will request a third card if the one given to the point is of 2, 3, 4, 5, 6 or 7.
With 3 , the point hits while the dealer will ask for a third card if the third card gives to the point is 0, 1, 2, 3, 4, 5, 6, 7, or 9.
With 0 or “baccarat” 1 or 2, both always ask for a third card. How can we observe that the bank request or not a third letter to define your score clearly depends on who gets the point for himself. The cards can be drawn both by the croupier as well as by the client, at his choice. The order in which the clients have the Sabot and therefore they are the ones who draw the cards, it is given by following the opposite direction to that of the clockwise starting from the position of 1 and from the place where the last Sabot played would have finished (if the last pass was banking or equality, Sabot continues in the same place, his point was Sabot runs a job). The Sabot passes from one client to the next after having passed a point or because he voluntarily did so. decide, saying hello to the bench.
Card game consisting of customers trying to form from five cards that the croupier deals to each of them. them, various combinations based on which they will obtain one or another payment for their bets. The essential element of the game is a French deck of 52 cards, divided into four suits and whose values oscillate between the maximum AS, K, Q, J, 10, 9, 8, 7, 6, 5, 4, 3 and 2 which is the minimum.
Clients must place their bets in the circle set up for this purpose before the croupier announces “no va más”; after the deal of cards the client will observe his letters, and if he decides to go he will have to double his initial bet in the later square; if he decides not to go, he will leave the cards on the table and the croupier will withdraw his bet. The croupier will leave his last card uncovered, withdraw the bets from customers who decide not to go and reveal the rest of his cards, coming into play only when he has at least the combination called “major cards” that is, the one made up of an AS and a K If you do not get that combination or higher, you will only pay the initial bets of those customers who have decided to call. If, on the contrary, it comes into play, it will compare its cards with those of the clients, in such a way that it will pay the combinations superior to its own according to the following criteria:
It is played with the 52 cards in the deck and the objective is to get the greatest possible combination with five cards of the seven that are available in each play; the two distributed by the croupier to each customer and the five common to all, lined up on the game table, to form a combination of five cards.
The client can make his combination of five cards with any of the seven cards arranged in the play. In this case You can choose two, one or none of the cards of your game and any of the cards arranged on the table, until adding up a combination of five cards.
It is played with a minimum amount called Rest and if the Rest is exhausted, replacements can be made. The amount of Rest and replenishments will be set by the Casino for each game.
Before the cards are dealt, the Mano client will make a bet called “Small Blind”. The first customer after the one has the Hand will make the “Big Blind” bet. The “Small Blind” bet will be half of the minimum table bet. The “Big Blind” bet will be the same as the minimum table bet.
The croupier then deals two covered cards to each customer in a clockwise direction and the first round of betting begins. The first customer to “Talk” will be the one after the customer who posted the “Big Blind”. In this case you can: fold, match or raise the bet.
Once the first round of betting is over, the croupier will “Burn” the top card of the deck and reveal the three cards (called Flop) common on the table. Second Round of betting: the first to “Speak” will be the client Hand (Small Blind). Once the second round of betting is over, the The croupier will “Burn” the top card of the deck and reveal the next (Turn) fourth community card on the table.
Third round of betting: the first to “Speak” will be the customer Hand. Once the third round of betting is over, the croupier will “Burn” the first card of deck and will reveal the fifth and last common card (River) on the table.
Fourth and final round of betting: the first to “Speak” will be the Mano client. Once the bets are finished, the cards are revealed starting with the customer who made the last highest bet, and the Pot is paid to the winner, or it is dealt if there are several hands of the same value. The bets must be made in a clear and immediate way, without simulating doubts regarding said play. Clients must have the enough money in chips to finish the Hand. If they do not have it, they will play in proportion to the amount wagered (they will be subtracted). In this case the amount wagered by the remaining clients that is not covered by the rest of one or more of the participants is played between those that do cover it.
The client has the following options:
1.- Withdraw AND exit the game making your intention known when it is your turn by saying “I am not going” and placing the cards on top of the table, which the croupier will withdraw without being seen by anyone.
2.- Pass Saying “Pass” when it is your turn to bet and you decide not to. Likewise, any client who is participating can reserve until someone else decides to bet, in which case they will have to cover or raise the bet if they want to continue.
3.- Cover or match the bet by putting enough chips in the Pot to match the value of any other customer.
4.- Raise the bet by placing a bet amount in the Pot to exceed the value of any other customer. Once the last round of betting is completed, the Pot will be awarded to the best combination shown to the croupier. In the event that there are combinations of the same value, the croupier will distribute the Pot among the different clients that have the same combination, in proportion to their respective remainders.
The game of American roulette takes place on a table with a mat and a cylinder, divided into 37 numbered boxes from 0 (zero) to 36, both included. In the cylinder, the 0 box is green and the rest alternately red and black. The game consists of guessing which number of the cylinder the ball thrown by the croupier will land on.
The amount of the prize that you can get will depend on the type of bet you make and the amount you play. American roulette bets are made with chips that you can buy at the table, requesting them from the croupier and where each client will play with a color in order to identify their chips. A sign will indicate the minimum and maximum bets on each table. Whether you place your bets yourself (which is common in this game) or hand them over to the croupier for him to place on the table, make sure they are well placed at all times.
The chips in this game are distinguished by their color (eight different on each table) and the mark that differentiates them from those of other tables. You will be able to choose the value of the same, which must necessarily be the same in all the chips you acquire. Don’t forget to exchange your color chips for value chips before leaving an American roulette table.
The full house is the most important bet in the game of American roulette. The payment to the winner will be 35 to 1 the amount played. In this case, the tokens will be placed on the chosen number.
You will also be able to play the three numbers that occupy a horizontal row. The bet chips must be placed on the double vertical line at the end of the chosen row of numbers, in the part of the mat close to the dozen. You can also play three numbers including zero. The possible combinations are 0-1-2 and 0-2-3. Having to place the bet on the intersection of the lines that form those boxes. The payout to the winner of this play is 11 to 1 the amount wagered.
This is the name given to the bet on two numbers located together on the table. You must place your chips on the line that separates the two chosen numbers. The payment to the winner of the bet will be 17 to 1 the amount played.
With this play you bet on the four numbers that form a tableau. The bet will be placed at the point of intersection of the lines that separate the boxes. You can also play four numbers including zero: 0-1-2-3. This move is called "First Four" and can only be placed on the part of the mat closest to the customer. In this play the payment to the winner is 8 to 1 the amount bet.
When you bet on six, you play the six numbers that occupy two consecutive horizontal rows. To do so, you will place your bet on the intersection of the line that separates the two rows of chosen numbers and the two lines verticals of the mat, closest to the customer. With this play the payment to the winner is 5 to 1 the amount bet.
On the table you will find spaces ready to place these bets. The payment to the winner of these bets is 2 to 1. If the zero, the chips played are lost.
Dozens
You can bet on:
The first dozen: Numbers from 1 to 12
The second dozen: Numbers from 13 to 24
The third dozen: Numbers from 25 to 36
Columns
Columns are named by their number plus something.
Column 34: Includes the numbers in the column from 1 to 34
Column 35: Includes the numbers in the column from 2 to 35
Column 36: Includes the numbers in the column from 3 to 36
Double dozens and columns: They cover 24 numbers and receive half of the bet. They correspond to the conjunction of two dozen and two surrounding columns.
In the game of American roulette you will find three types of simple bets: red or black depending on the color of the winning number. Even or odd and missing or passing if it is the numbers from 1 to 18 or from 19 to 36. The tiles played They must be placed in the specific place on the table for each bet. The prize, if you win, will be equal to the bet made. The zero is rolled, the customer loses half of his bet.
In addition to those mentioned, in the game of American roulette it is possible to bet on various number combinations according to their arrangement on the cylinder. These are the so-called “classic bets”: zero sector, third of the cylinder and orphans. And the bet on “a number and its neighbors” on the reel.
With this combination of bets (two “cross” chips 0, 2, 3, one “horse” chip on the numbers 4/7, 12/15, 18/21, 19/22 and 32/35 and two chips on the table 25/29) a total of 17 cylinder numbers are played: those between 25 and 22 in roulette. nine tokens are needed to perform it.
When placing this bet, you play with six chips the twelve numbers between 27 and 33 on the roulette wheel. With this combination you will play a “horse” tile at numbers 5/8, 10/11, 13/16, 23/24, 27/30 and 33/36.
This bet consists of playing a specific number and its two “neighboring” numbers located to its right and left on the cylinder. Playing a total of five numbers. Five chips are required for this bet.
It is played by betting five chips on a total of 8 numbers: those between 1 and 9 on one side and 6 and 17 on the other depending on whether they are available on the cylinder. With this combination you will play a “full” tile at number 1 and a “horse” tile at numbers 6/9, 14/17, 17/20 and 31/34.